Devlog #2


Since last week I have started to implement netcode into my project. This has been a slow week development-wise as I am still trying to understand multiplayer concepts and having different machines as hosts and servers. I know that development will begin to speed up from this point as I understand better how the multiplayer pipeline works.

Nothing has gone majorly wrong, I have been following a basic tutorial on how to start to implement net code and understanding how it works. This has all been working fine within my game and I have been ironing out some of the small bugs as I see them appear before moving on to my next task. There are a lot of major aspects of the game that are starting to break, which is fine as I am not equipped to tackle them just yet,  but I should start making note of them so that I can avoid spending multiple hours tracking down everything that has broken along the way.

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