Devlog #2 - Tracking Bugs (& Version Control)
Since last week I have started to implement netcode into my project. This has been a slow week development-wise as I am still trying to understand multiplayer concepts and having different machines as hosts and servers. I know that development will begin to speed up from this point as I understand better how the multiplayer pipeline works.
Nothing has gone majorly wrong, I have been following a basic tutorial on how to start to implement net code and understanding how it works. This has all been working fine within my game and I have been ironing out some of the small bugs as I see them appear before moving on to my next task. There are a lot of major aspects of the game that are starting to break, which is fine as I am not equipped to tackle them just yet, but I should start making note of them so that I can avoid spending multiple hours tracking down everything that has broken along the way. Luckily I have set up a Trello, so I can begin to add things to that.
Get Candy Corporate
Candy Corporate
CANDY FOR THE CORP. Lethal Company inspired game about trick or treating.
Status | Prototype |
Publisher | |
Authors | JürgenWithWings, Embit, FLOART |
Genre | Adventure |
Tags | 2D, Atmospheric, Creepy, Horror, lethal-company, Pixel Art, Short, Singleplayer, Top-Down |
Languages | English |
More posts
- Interview Reflection27 days ago
- Devlog #6 - Enemy Spawning & Syncing45 days ago
- Devlog #8 - Usernames & Finishing TouchesDec 16, 2024
- Devlog #7 - Lobby & Join CodesDec 09, 2024
- Devlog #5 - Item Dropping & InventoryNov 19, 2024
- Devlog #4 - Item SpawningNov 11, 2024
- Devlog #3 - Network planning & Lighting OverhaulOct 28, 2024
- Devlog #1 - Deciding Version and Planning ResourcesOct 14, 2024
- Devlog #0 - Starting MultiplayerOct 09, 2024
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