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Devlog
Interview Reflection
March 31, 2025
by
JürgenWithWings
The Interview: After having my interview not long ago, I am here to analyse my performance during that and seen where my areas of improvement are. Starting with what I did right, I had a good grasp on...
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Devlog #6 - Enemy Spawning & Syncing
March 13, 2025
by
JürgenWithWings
Spawning & Animations: Looking back to the diagram I made in Devlog #3, I came to the conclusion that enemy spawning and logic would be on the Host and the hit detection for each player would be on th...
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Devlog #8 - Usernames & Finishing Touches
December 16, 2024
by
JürgenWithWings
Usernames: To start off this week, after implementing the lobby's I realised that it was difficult to tell the difference between players. I remembered that the system for joining with a code was exte...
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Devlog #7 - Lobby & Join Codes
December 09, 2024
by
JürgenWithWings
UI Issues: Continuing the struggle with the desync UI issue, I spent a few more hours debugging the problem however I was unable to fully solve it. Thankfully, I was able to reduce the potency of this...
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Devlog #5 - Item Dropping & Inventory
November 19, 2024
by
JürgenWithWings
Last Week: After having a small struggle with this last week I was preparing for this to take a while, and I was not wrong. This was defiantly the mechanic that took the longest to move to Netcode. Th...
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Devlog #4 - Item Spawning
November 11, 2024
by
JürgenWithWings
Spawning: To start of with, I knew that from planning out the structure of the network last week that the item spawning needed to be only on the host. This is so that multiple versions of items do not...
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Devlog #3 - Network planning & Lighting Overhaul
October 28, 2024
by
JürgenWithWings
Network Planning: After implementing the basics of Netcode into my project, I was stumbling around not really knowing where to start or how different aspects should be connected. I decided to make a n...
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Devlog #2 - Tracking Bugs (& Version Control)
October 23, 2024
by
JürgenWithWings
Since last week I have started to implement netcode into my project. This has been a slow week development-wise as I am still trying to understand multiplayer concepts and having different machines as...
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Devlog #1 - Deciding Version and Planning Resources
October 14, 2024
by
JürgenWithWings
Version Control: Since the last Devlog I have moved the project back down to Unity 2021.3.5f1, however, this was not required because the computers that previously were the cause of the version restri...
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Devlog #0 - Starting Multiplayer
October 09, 2024
by
JürgenWithWings
Goals: This is mainly a test-log to talk about the path that I would like to take the game in. I am hoping that by the end of this project I will have made a multiplayer extension to this already exis...
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