Interview Reflection
The Interview:
After having my interview not long ago, I am here to analyse my performance during that and seen where my areas of improvement are. Starting with what I did right, I had a good grasp on the knowledge of the subject area and was able to answer questions about the industry and showed a lot of technical knowledge. However, it was stated that there was a lack of educational knowledge I'm my responses. I need to remember to incorporate the projects that I have made on my course and some of the things that it has taught my to reinforce my knowledge base.
My pro-interview task was a small project that required a few bugs fixing and some small features added. When prompted about this, I liked that I talked about the process of understanding and reading a unity project that I had just been handed. This demonstrates that I am always thinking critically when working with code in game engines. My feedback stating that my task was well implemented, although, I overlooked the documentation. This is something that I need to work on improving. As I discussed in Devlog #8, that I should be keeping a testing log of bugs that I have tested. Having not used a similar method here to ensure the documentation and quality of my work is a huge missed opportunity to put some new skills into practice. Going forward, I will be keeping a log (even a small one) for all of the project I do.
To conclude, this experience was a nice boost to my confidence. My communication skills are a a solid point and my technical knowledge of my subject is great and still growing. The main takeaway is that I need to ensure that I have hit all aspects of my given task fully and clearly, taking a bit of time to refine some of the smaller details to my projects.
Get Candy Corporate
Candy Corporate
CANDY FOR THE CORP. Lethal Company inspired game about trick or treating.
Status | Prototype |
Publisher | |
Authors | JürgenWithWings, Embit, FLOART |
Genre | Adventure |
Tags | 2D, Atmospheric, Creepy, Horror, lethal-company, Pixel Art, Short, Singleplayer, Top-Down |
Languages | English |
More posts
- Devlog #6 - Enemy Spawning & Syncing45 days ago
- Devlog #8 - Usernames & Finishing TouchesDec 16, 2024
- Devlog #7 - Lobby & Join CodesDec 09, 2024
- Devlog #5 - Item Dropping & InventoryNov 19, 2024
- Devlog #4 - Item SpawningNov 11, 2024
- Devlog #3 - Network planning & Lighting OverhaulOct 28, 2024
- Devlog #2 - Tracking Bugs (& Version Control)Oct 23, 2024
- Devlog #1 - Deciding Version and Planning ResourcesOct 14, 2024
- Devlog #0 - Starting MultiplayerOct 09, 2024
Leave a comment
Log in with itch.io to leave a comment.