Interview Reflection
The Interview:
After having my interview not long ago, I am here to analyse my performance during that and seen where my areas of improvement are. Starting with what I did right, I had a good grasp on the knowledge of the subject area and was able to answer questions about the industry and showed a lot of technical knowledge. However, it was stated that there was a lack of educational knowledge I'm my responses. I need to remember to incorporate the projects that I have made on my course and some of the things that it has taught my to reinforce my knowledge base.
My pro-interview task was a small project that required a few bugs fixing and some small features added. When prompted about this, I liked that I talked about the process of understanding and reading a unity project that I had just been handed. This demonstrates that I am always thinking critically when working with code in game engines. My feedback stating that my task was well implemented, although, I overlooked the documentation. This is something that I need to work on improving. As I discussed in Devlog #8, that I should be keeping a testing log of bugs that I have tested. Having not used a similar method here to ensure the documentation and quality of my work is a huge missed opportunity to put some new skills into practice. Going forward, I will be keeping a log (even a small one) for all of the project I do.
To conclude, this experience was a nice boost to my confidence. My communication skills are a a solid point and my technical knowledge of my subject is great and still growing. The main takeaway is that I need to ensure that I have hit all aspects of my given task fully and clearly, taking a bit of time to refine some of the smaller details to my projects.
Get Candy Corporate
Candy Corporate
CANDY FOR THE CORP. Lethal Company inspired game about trick or treating.
| Status | Prototype |
| Publisher | |
| Authors | JürgenWithWings, Oliver Neal, FLOART |
| Genre | Adventure |
| Tags | 2D, Atmospheric, Creepy, Horror, lethal-company, Pixel Art, Short, Singleplayer, Top-Down |
| Languages | English |
More posts
- Devlog #6 - Enemy Spawning & SyncingMar 13, 2025
- Devlog #8 - Usernames & Finishing TouchesDec 16, 2024
- Devlog #7 - Lobby & Join CodesDec 09, 2024
- Devlog #5 - Item Dropping & InventoryNov 19, 2024
- Devlog #4 - Item SpawningNov 11, 2024
- Devlog #3 - Network planning & Lighting OverhaulOct 28, 2024
- Devlog #2 - Tracking Bugs (& Version Control)Oct 23, 2024
- Devlog #1 - Deciding Version and Planning ResourcesOct 14, 2024
- Devlog #0 - Starting MultiplayerOct 09, 2024

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